A previsualization studio for film & episodic television.
Blocking, camera and effects worked out in 3D before a single frame is shot — backed by our own VFX, virtual production and animation teams.
Full-season previz for Netflix's biggest episodic — camera, blocking and effects worked out ahead of the shoot.
See how we previz'd it →
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One sci-fi world, built in-house across a game, a graphic novel, a UE5 animated series and a novel. Issue one of the graphic novel is out now.
Reimagining Characters with Unreal Engine's MetaHuman Creator — 2nd Edition
Our studio's own book on building cinema-quality digital characters and motion capture animation in Unreal Engine. 2nd edition published July 2026.
Kindle & paperback on Amazon →
Red Spider Studios is Brian Rossney, working with a trusted bench of regular VFX collaborators for feature film work — built around previsualization, with recent previz work including 'Wednesday' Season 3 and 'Hivemind'. Alongside that, we deliver VFX for partners like Zanzibar Films, run bespoke virtual-set builds in Unreal Engine, and train the next wave of Unreal artists through our own courses.
Notes and articles, cross-posted from LinkedIn.
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